The Armory · Minecraft Mods
The Minecraft Mods
A living world you can commission and command — elven towns, dwarven outposts, a giant pantheon, warring factions, and the first sparks of magic. Now rebuilt on bespoke Tier 3 models.
Commission a living High Elf town rather than build it — buy deeds and the elves raise each building block-by-block, then run their own daily clock: work, meals at the well, nightly theater, guard patrols, and a colony expedition that founds a second town on the frontier. Now on bespoke Tier 3 elven models with a ‘nothing is free’ economy where every deed costs exactly its materials.
Don’t build your outpost — commission it. Pay dwarven vendors and they raise each structure block-by-block, staffed by six professions and thirteen trader shops, all the way up to a Castle that houses them together. Now on a shared Tier 3 dwarf mesh with a rebuilt economy where every placed block is charged at its true cost.
A five-giant pantheon — Hill, Stone, Frost, Fire, and Storm — each a rare, persistent world boss with its own counterplay and a treasure found nowhere else. Giants of different types war on sight, producing an emergent food chain across the land. Fully re-sculpted in the Tier 3 rebuild: five distinct silhouettes, signature moves, and recorded voice.
Two rival factions — goblins and gnolls — that form packs, crown kings, wage war, and build their own camps while respecting your property. Plus a three-tier economy, a flyable Magic Carpet, and a summon-only Lich boss that gates the carpet behind a multi-phase fight. A companion to JRH Giants: goblins and gnolls flee giants when both are installed. Now with full Tier 3 custom models.
Player-run shops that keep trading after you log out. Craft a Merchant’s Desk, stock a private vault that follows you to any dimension, set eight prices, and hire a red-coated Factor to work the counter while you’re away. Mobs ignore him, and killing him drops nothing — your stock never leaves your vault.
Pegasi that fly, unicorns that charge, and nightmares that walk on lava and shoot fire. Find them wild, tame them, saddle them, and breed the Alicorn, the Elevated Mule and the Donkicornasus — three kinds that never appear in the world on their own. Flight runs on a stamina bar you can see, and the charge winds up for two seconds before it lands.
Fantasy monsters for the overworld — three dragons that each breathe something different, plus trolls, minotaurs, cyclopes, harpies, kobolds, thri-kreen and the Reaper. Merfolk build sealed villages on the seafloor and tengu raise temples in the sky; both hold jobs, post guards and trade. Kill a dragon and it drops its head — mount it, wear it, or wire it to redstone and watch the jaw open. Nothing in this mod can break a block or start a fire.
A craft of reagents, scrolls and spellbooks for survival Minecraft. Brew eight reagents at an Athanor out of things already in your chests, inscribe forty spells onto scrolls at a Sigil Desk, and bind them into a book that grows through six ranks. Bridge a ravine, open a door between worlds, or call fire across a valley. Replaces JRH Recall.
Step through a crying-obsidian portal into a 704-block-tall fantasy world of spires, volcanoes and underground cities — tame and breed flying and fighting horses, raise whole towns with a single deed, and face dragons, giants and a lich you cannot simply kill.
This is a Playtest
Found a bug? Got an idea? Just want to say what you think? The whole point is your feedback — bring it to the realm.
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